Partnership Manager
HR Generalist
Technical Designer
Level Designer
Senior Gameplay Engineer (Unreal Engine)
Network Gameplay Engineer (Unreal Engine)
Gameplay Engineer (UE, AI Experience)
Game UI-UX Engineer (Unreal Engine)
Lead Animator
Senior Game Engineer (Unreal 5)
Lead Concept Artist
Senior Recruiter (Europe)
Lead Lighting Artist
Senior Level Designer
Lead Environment Artist
Lead Character Artist
Lead Game Designer
Lead Technical Animator
Lead Level Artist
Automation QA Engineer (Java)
Lead Level Designer
Technical Animator
Project Manager
Associate Engineer
Senior Game Engineer
Senior Game Designer
Web QA Engineer
Join us on our
journey
Believers in creativity and innovation,
we turn ideas into meaningful
experiences
HERE IS WHAT
WE OFFER:

Supportive colleagues! We're industry rockstars eager to share what we know and collaborate with our teams to deliver memorable gaming experiences.

AAA titles! Work with top franchises from industry-leading publishers, with your name in the credits.

We've got you covered!
A comprehensive benefits package that includes competitive pay, medical, and vision plans for you and your family.

A studio you want to be part of! Enjoy all the amenities in a comfortable workspace that fosters connections, professional development, and creativity.

Position
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Web QA Engineer
QA
Europe

QA Engineers are an integral part of the development team who are responsible for supporting all departments and providing daily status on the project. They mainly focus on evaluation of project quality, testing various features, creating test cases and test plans, providing feedback and helping solve complex issues. 

Having this role, you will: 

  • Perform various types of testing within Web application: UI, functional, API, usability testing, regression testing. 
  • Review requirements and technical design documents/requests to provide feedback. 
  • Design, develop and maintain test documentation (test cases, checklists, testing guides). 
  • Identify, analyze and report issues found during tests. 
  • Take part in milestone and sprint planning. 
  • Work closely with the development team and collaborate with other team members. 
  • Suggest improvements to enhance user experience. 

We expect: 

  • 2+ years of QA experience. 
  • Experience in testing Web applications. 
  • Experience in working with Git. 
  • Experience in working with REST API clients. 
  • Good communication skills in spoken/written English (Intermediate or higher). 
  • Strong critical thinking and interpersonal communication skills. 
  • Problem-solving and analytical skills.

Nice to have, but not required: 

  • Experience in working with Java.
  • Experience in working with AWS. 
  • Experience in working with GraphQL. 
  • Working in Jira/Confluence. 

Working mode: 

  • Remote: working from Montenegro or any Europe location that is within 3 hours of the UTC +1 time zone. 
  • Part-time: 3-4 hours a day or less.
  • Contract (short term). 
apply for the position
apply for the position
Senior Game Designer
Design
Austin

Game designers create the features and content that entertain our players. They ensure our games are fun, exciting, and immersive, and tell a story that our players want to return to again and again. It is a game designer’s responsibility to construct mechanics that suit everyone from hard core to casual gamer, with elegant designs that are easy to learn, but difficult to master.
Game designers find the right designs quickly, implement them efficiently, and iterate until they have created an epic experience that pushes the boundaries for our players. A game designer must champion collaboration, creativity, and quality in every design. At Arctic 7, we are building a very close team of game designers to create exceptional games together.

As a Senior Game Designer, you will take responsibility for multiple game systems and the content to support them. You will take them from initial concept, champion their vision, define their requirements, work with the team to implement them, and then iterate and tune them until they meet all their goals.

Havign this role, you will:

  • Work on multiple components of a game, ranging from ideation to detailed implementation, and drive them to completion.
  • Develop and communicate a comprehensive design vision for those components that meets goals while also meshing with the overall game vision.
  • Adapt and iterate game designs during development, monitoring and adjusting features to meet goals within established constraints.
  • Communicate with partners internally and externally to discuss game design needs, communicate vision, and progress, and incorporate feedback.
  • Achieve a high standard of quality, creativity, predictability, and efficiency.
  • Maintain living documentation in owned areas.
  • Aid in project planning. Identify cross-discipline needs and requirements for design implementation.
  • Mentoring colleagues on game design and game design theory.

We expect:

  • 5+ years of professional experience as a Designer in the games industry.
  • Must demonstrate creativity and willingness to collaborate with other disciplines.
  • Previous experience with one or more game engine technologies, scripting and world building tools, art tools, or coding.
  • Must possess a strong “games vocabulary” and understanding of game design theory.
  • Proficient in game design documentation and able to describe game design features clearly.
  • Able to create test plans and requirements documentation.
  • Excellent written and verbal communication skills.
  • Passion for making and playing video games

Nice to have, but not required:

  • College degree in computer or design-related filed, or equivalent experience.
apply for the position
apply for the position
Senior Game Engineer
Engineering
Austin

Engineers implement the features and content that entertain our players. They unlock the potential of the designers and artists who work alongside them, and create the experiences that keep our players excited and engaged.
Engineers find the right solutions quickly, implement them efficiently, and integrate them with the rest of the game experience. An engineer must champion collaboration, creativity, and quality in their work. At Arctic 7, we are building a very close team of engineers to create exceptional games together.
As a Senior Engineer, you will take responsibility for multiple game systems and support the content creators who will use them. You will take systems from initial concept, define their technical requirements, work with the team to implement them, and then ensure that the implementation meets all their goals.

Having this role, you will:

  • Work with designers, artists, and the rest of the engineering team to bring the game’s vision to life.
  • Work on multiple game components, ranging from prototyping to detailed implementation and optimization
  • Implement game systems to support the game’s design vision within the constraints of gameplay. Provide multiple options for implementation,and be able to present the pros and cons of each solution within the context of the design vision.
  • Collaborate with the rest of the engineering team to create a robust and sustainable technology platform.
  • Achieve a high standard of quality, creativity, predictability, and efficiency
  • Aid in project planning. Identify cross-discipline needs and requirements for implementation
  • Mentor colleagues on programming skills and programming theory

We expect:

  • 5+ years of professional experience as an engineer in the games industry
  • Excellent skills in C++ and C# with a modern programming philosophy.
  • Specialist in at least one game programming discipline (tools, graphics, physics, AI, etc.)
  • Strong facility with mathematics, including algebra, trigonometry, and linear algebra
  • Must demonstrate creativity and willingness to collaborate with other disciplines.
  • Previous experience with one or more game engine technologies.
  • Previous experience with console of handheld development
  • Able to create test plans and requirements documentation
  • Excellent written and verbal communication skills.
  • Passion for making and playing video games.

Nice to have, but not required:

  • Experience and proficiency in additional programming or scripting languages, such as Java, LUA, Python, etc.
  • College degree in computer science or equivalent experience.
apply for the position
apply for the position
Associate Engineer
Engineering
Austin

Engineers implement the features and content that entertain our players. They unlock the potential of the designers and artists who work alongside them, and create the experiences that keep our players excited and engaged. 
Engineers find the right solutions quickly, implement them efficiently, and integrate them with the rest of the game experience. An engineer must champion collaboration, creativity, and quality in their work. At Arctic 7, we are building a very close team of engineers to create exceptional games together. 

As an Associate Engineer, you will help our team of engineers develop game systems and support the content creators who will use them. You will work with the team to implement them and then help ensure that the implementation meets all their goals. 

Having this role, you will: 

  • Work with designers, artists, and the rest of the engineering team to bring the game’s vision to life. 
  • Collaborate with the rest of the engineering team to create a robust and sustainable technology platform. 
  • Achieve a high standard of quality, creativity, predictability, and efficiency. 
  • Aid in project planning. 
  • Develop mastery of internal systems and tools of the company. 

We expect: 

  • 1+ years of professional experience as an engineer in the games industry.  
  • Excellent skills in C++ and C# with a modern programming philosophy. 
  • Strong facility with mathematics, including algebra, trigonometry, and linear algebra. 
  • Must demonstrate creativity and willingness to collaborate with other disciplines. 
  • Previous experience with one or more game engine technologies. 
  • Previous experience with console of handheld development. 
  • Excellent written and verbal communication skills. 
  • Passion for making and playing video games. 

Nice to have, but not required: 

  • Experience and proficiency in additional programming or scripting languages, such as Java, LUA, Python, etc. 
  • College degree in computer science or equivalent experience. 
apply for the position
apply for the position
Project Manager
Production
Europe/Remote

As a Producer at Arctic7 you'll be working on one of our games together with a highly professional and passionate team. Your main mission is delivering the high-quality project scope within the budget and time.

Having this role, you will:

  • Work closely with technical, art, design leads and directors.
  • Develop resource and project plans considering dependencies and priorities of the project.
  • Manage developement and outsource team to reach project goals.
  • Own production pipelines and content delivery, adjusting process as needed to find efficient solutions depending on project phase.
  • Organize the team workflow to make sure coordination is clear and simple.
  • Provide transparency and visibility on project status/timeline to stakeholder and team.
  • Determine the purchasing needs for the project (e.g. software, hardware).
  • Engage and motivate team members.
  • Track project budget in order to stay within it.
  • Be both: business and project agent.

We expect:

  • Minimum 3 years of experience in the role of Project Manager/Producer.
  • At least one released project in a role of Project Manager/Producer.
  • Understanding of game development phases and processes within these phases.
  • Knowledge of game development roles, disciplines and responsibilities.
  • Knowledge of publishing games on different platforms and ability to apply it to project schedule.
  • Experience in organization and working with tracking tools for multidisciplinary team.
  • Ability to analyse risks and create mitigation plans.
  • Excellent planning and organizational skills, result oriented approach.
  • Ability to forecast, recognize and moderate conflicts.
  • Fluent English.

Nice to have, but not required:

  • Full-cyclegame-development experience (in any role).
  • Experience working with outsourcing studios and vendors.
  • Development terminology and environment understanding (Version control systems, Game Engines, Art tools).

Personal Values we appreciate:

  • Passion to video games.
  • Strong communication skills.
  • Ability to work in a costantly evloving environment.
  • Ability to work on multiple tasks in time pressure conditions.
  • Autonomous, proactive, and positive attitude.

Working mode (optional):

  • Remote: working from home, from any Europe location that is within 3 hours of the UTC +1 time zone.
  • Office: working primarily from Podgorica, Montenegro [company provides relocation support].
apply for the position
apply for the position
Technical Animator
Art
Europe/Remote

We are looking for Technical Animators to focus on the technical side of animation production. This includes rig creation, animation logic, state machines, skinning, blend shapes, aim offsets, complex keyframe animation, and other technically challenging aspects of this craft. 

Having this role, you will: 

  • Create Rigs and Skin weights for a diverse set of 3D models.
  • Adjust motion capture data and adapt it for current project needs.
  • Set up animation logic — state machines, blend shapes, aim offsets, etc. 
  • Communicate between Engineering, Design, and Art teams to ensure that animation assets are produced in accordance with project needs and specifications.

 We expect:

  • 1+ years of experience working as a Technical Animator or in a relevant position.
  • Experience in using common industry DCC’s (Autodesk Motion Builder, Autodesk Maya, Autodesk Max preferred).
  • Knowledge of modern Game Engine animation technologies (such as Unity or Unreal).
  • Experience in Motion Capture production and cleanup.
  • Understanding of Animation Principles and keyframe animation.
  • Technical knowledge in rig production (scripting, retargeting, constraints, etc.).

Nice to have, but not required:

  • Proprietary game engine experience.
  • Experience in other development disciplines.

Working mode (optional):

  • Remote: working from home, from any Europe location that is within 3 hours of the UTC +1 time zone.
  • Office: working primarily from Podgorica, Montenegro [company provides relocation support].
apply for the position
apply for the position
Lead Level Designer
Design
Europe/Remote

Level Designers merge game design with all other components of game development, defining the final experience a player will have. At Arctic 7, Lead Level Designer works closely with all departments and integrates gameplay specific designs. Levels can have different degrees of complexity but almost always revolve around presenting players with options and guiding their experience through different design mechanics. 

Level Designers own the player experience from conception to completion within their level. This includes paper design, diagrams, scripting, art guidelines, mood and emotion, difficulty, variation, bug fixing, grey boxing, decision making, etc. Arctic 7 is creating a driven team of Level Designers who have intimate ownership over their areas of work and can challenge their skillset. 

The Lead Level Designer drives the level design team’s efforts and leads by example. As a Lead LD, you would be taking the designs from game design and ensuring the moment-to-moment gameplay is executed across all levels in the game.  

Having this role, you will: 

  • Lead a team of level designers across both single player and multiplayer game modes. 
  • Ensure Level Designers have a proper amount of direction to keep them fun, cohesive, within scope, and married to the project vision. 
  • Ensure other department needs are received, processed and accounted for. 
  • Do in-depth research and due diligence for a game, audience, partners, genre, empathy, and market impact. 
  • Understand game design rulesets and how to best utilize them in level designs. 
  • Mentor dev team for level design insights and understanding of level design theory. 
  • Prototype gameplay ideas. 
  • Do light scripting (technical workload). 
  • Conduct play sessions with other team members to gather feedback and test ideas. 
  • Document and manage living documentation including 2D paper level designs. 
  • Aid in planning development timeline for needs of level design and project. 
  • Describe level designs backed by level design theories, challenges for development, and why a level design works. 
  • Communicate with partners internally and externally to discuss level design needs. 

We expect: 

  • Minimum 5 years’ experience working in professional game development as a Level Designer. 
  • Experience working on FPS level design. 
  • Ability to effectively plan, direct, and execute level design team efforts. 
  • Proficiency in level design documentation and ability to describe level design features clearly. 
  • Ability to identify ways players can exploit features early in their level. 
  • Ensuring designs work well with the rest of the design and scope. 
  • Understanding of player skill level and how to plan difficulty for mass appeal. 
  • Ability to articulate why a feature is engaging, fun, and works with the overall game. 
  • Ability to do some scripting (visual scripting, or light text scripting). 
  • Being capable of running playtests to investigate feature playability. 
  • Collecting and knowing how to process player feedback. 
  • Ability to describe level design theory to team members. 
  • Ability to work with engineering/technical design efforts to make own level designs come to life. 
  • Ability to deconstruct/reverse design existing games and their features and document findings. 
  • Ability to create clear working instructions for QA and testing efforts for features. 
  • Understanding and engagement in current gaming trends. 
  • Being an avid gamer. 
  • English fluency to be able to handle communication quickly and accurately. 

Nice to have, but not required: 

  • 1+ years working as a lead level designer. 
  • Active involvement with the gaming industry (expos, blogs, tutorials, etc.). 
  • Engagement in mods/custom content in their free time, actively pushing their horizons. 
  • Ability to handle technical workloads. 
  • Ability to do their own artwork at a rudimentary level. 

Working mode (optional):

  • Remote: working from home, from any Europe location that is within 3 hours of the UTC +1 time zone.
  • Office: working primarily from Podgorica, Montenegro [company provides relocation support].
apply for the position
apply for the position
Automation QA Engineer (Java)
QA
Remote

Automation QA Engineers are an integral part of the development team who are responsible for designing automated tests to validate the functionality of web applications. They mainly focus on writing and supporting automation test scripts, running test scenarios. 

Having this role, you will: 

  • Analyze and assess technical/design requirements and requests. 
  • Design, develop and maintain test documentation. 
  • Perform automation testing. 
  • Design and support automation test scripts for Web applications using Java. 
  • Run test scenarios, analyze results and create reports. 
  • Develop end-to-end automated testing solutions. 
  • Identify, investigate and report issues. 
  • Work closely with the development team, coordinate with them. 

We expect: 

  • 1+ year of automation testing. 
  • Experience using any Selenium based testing framework. 
  • Knowledge of Java. 
  • Experience in using Cucumber. 
  • Experience in testing Web applications. 
  • Experience in working with Git. 
  • Spoken/written English (Intermediate or higher). 
  • Good interpersonal communication skills. 
  • Problem solving and analytical skills. 

Nice to have but not required: 

  • Experience working with AWS. 
  • Working in Jira/Confluence.
  • Experience in manual testing. 
  • Experience in writing test documentation. 
apply for the position
apply for the position
Lead Level Artist
Art
Europe/Remote

The Lead Level Artist at Arctic 7 is responsible for leading the Level Art Team in the development of AAA environments in accordance with the overall vision of the game. The Lead Level Artist must have a great artistic vision, good technical knowledge of the subject and be creative in order to be involved in all processes related to the creation and quality of the visual part of the game levels at all stages of production. 

Having this role, you will:  

  • Collaborate with Art Director and other disciplines (Environment Art, Technical Art, FX Art, Lighting Art, Animators, Level Design, etc.) to deliver beautiful, lively and credible maps to match artistic, gameplay and technical requirements.  
  • Collaborate with the Producer to organize/estimate tasks and schedules/roadmaps for the Level Art team, delivering across the stages of the project.  
  • Manage Level Art backlogs, bugs, and risks in an effective manner, to ensure the smooth running of the department throughout the project.  
  • Manage and develop the individuals within the Level Art team to ensure they are achieving the best results, are happy, and set up to excel within the studio.  
  • Check and provide feedback for artistic, technical and gameplay related aspects of the level areas created by the Level Art team.  
  • Collaborate with the Technical Artist on the implementation of the pipeline for the creation of level art related content (tools, generators, modules, materials, texturing, auto-checks, etc.).  
  • Create, oversee and maintain all relevant documentation for Level Art, including naming, folder structure and terminology related to Level Art production.  
  • Participate in reviewing and interviewing potential candidates.  
  • Work with the Outsource Producer on scope, manage, and run the Outsourcers plan for Level Art if required. This will include:   
  • Assemble benchmark internal asset packs and documentation.  
  • Control quality and provide clear and regular feedback.  
  • Create/edit content to provide references of quality bar (art blockout, proxy geometry, props, modular constructors, buildings, materials, decals, decoration, etc.), with the main focus being on lead responsibility which is described above.  

We expect:  

  • Strong Portfolio with examples of levels and its content.  
  • Experience in Level Art production within a Leadership position:  
  • At least 3 years of experience acquired in the video game industry.  
  • Participation in the production of at least one successful/AAA project on PC and/or consoles.  
  • Experience with a full project cycle, working within technical budgets and experience of optimization and bug fixing.  
  • Great skills in Maya/3DS Max/Blender, Zbrush, Substance Painter and Photoshop. Knowledge of Substance Designer and Houdini.  
  • Excellent knowledge of modern and classic techniques for Level Art content creating (modules, tiles, trims, decals, multiple UV technics, planning, optimization, bugs fixing and etc.).  
  • Excellent High and Low poly modeling skills, as well as demonstrable skill with texture and material creation within a PBR pipeline.  
  • Being self-motivated to learn new techniques and methods.  
  • An exceptional eye for detail.  
  • Ability to research asset listing preparation, content production, and organization, including accurate time estimation.  
  • Excellent communication skills, you like to work in a team and know how to educate artists.  
  • Good English skills, both writing and speaking.  

Nice to have, but not required: 

  • A passion for playing and developing exceptional games.  
  • Traditional 2D skills for concept art and paint overs.  
  • Knowledge of architecture, sculpture, drawing, lighting, colors/shapes theory and art styles. 
  • Knowledge of vegetation assets production.  
  • Knowledge of fabric geometry production (Marvelous Designer experience or equal).  
  • Experience in using mainstream engines (Unity, Unreal Engine 4/5).  
  • Blueprint experience in Unreal Engine. 
  • Scripting experience in MEL or MaxScript Python. 
  • Ability and desire to propose technical and artistic solutions to other trades related to the project. 

Working mode (optional):

  • Remote: working from home, from any Europe location that is within 3 hours of the UTC +1 time zone.
  • Office: working primarily from Podgorica, Montenegro [company provides relocation support].
apply for the position
apply for the position
Lead Technical Animator
Art
Europe/Remote

We are looking for a Lead Technical Animator to establish AAA level animation production pipeline inside Unreal Engine 4/5. The focus will be on leading a team of technical animators while providing your guidance and expertise to other departments. You will be expected to work with outsource and/or codev partners and establish efficient asset flow from them to the project. 

Having this role, you will:

  • Lead a team of technical animators.
  • Work with outsource and/or codev partners.
  • Establish animation pipeline.
  • Spearhead animation logic development.
  • Communicate between Engineering, Design, and Art teams to ensure that animation assets are produced in accordance with project needs and specifications.

We expect:

  • 2+ years of experience working as a Lead Technical Animator or in a relevant position.
  • Experience in using common industry DCC’s (Autodesk Motion Builder, Autodesk Maya, Autodesk Max).
  • Proficiency with modern Game Engine animation technologies (such as Unity or Unreal). Unreal Engine 4/5 is preferred.
  • Experience in Motion Capture production and cleanup.
  • Understanding of Animation Principles and keyframe animation.
  • Firm understanding of rig production (scripting, retargeting, constraints, etc.).

Nice to have, but not required:

  • Proprietary game engine experience.
  • Experience in other game development disciplines.

Working mode (optional):

  • Remote: working from home, from any Europe location that is within 3 hours of the UTC +1 time zone.
  • Office: working primarily from Podgorica, Montenegro [company provides relocation support].
apply for the position
apply for the position
Lead Game Designer
Design
Europe/Remote

Lead Game Designers plan, structure, and lead efforts for a game’s mechanics, theories and other areas of design. These can include things such as lore, world building, and collaborating with other job families and partners to create a high quality gaming experience. As a Lead Game Designer, you will be responsible for ensuring that assembly instructions for ‘what makes this game fun’ are created and easily understood by other developers. You will drive discussions, be proactive in filling missing information, ensuring that the design team is doing the correct work in the correct order. There will be balancing, ideation, creative writing, documenting, at high and low levels. Most importantly, this person will drive the creative vision for design on the project and make sure the gaming experience is fun. 

The Lead Designer is the person developers go to if they need more details about a design mechanic, need inspiration, want to understand design theory, or need to discuss big picture topics for the project. As Lead Designer, you will need to balance high level responsibilities of managing a design team while inspiring the dev team with your proactive and outstanding knowledge of game design and development.

We are looking for a Lead Game Designer who is passionate and experienced with First Person Shooter games. Someone who understands player skill, comfort and what makes an FPS game great. This person must be able to confidently lead a project’s design in both single player and multiplayer efforts. 

Having this role, you will:

  • Create solid FPS foundational design, concept and theory for the entire team to follow in both single player and multiplayer settings.
  • Guide efforts for the game to be super fun, accessible, and playable with modern standards and multiplatform requirements.
  • Track and plan development gates with the rest of the development team.
  • Echo the needs of stake holders and creative leadership through the team.
  • Create core design structure for the game’s picture, specifically in documentation and monitoring its execution.
  • Ensure the high level design is staying on track and that the other departments are understanding the needs of design in a positive and informative manner.
  • Ensuring the game is fun through planning, monitoring, reporting, and communication.
  • Do in-depth research and due diligence for a game, audience, partners, genre, empathy, and market impact.
  • Mentor dev team for game design insights and understanding of game design theory.
  • Drive prototyping phases with clear goals and needs.
  • Conduct play sessions with other team members to gather feedback and test ideas.
  • Document and manage living documentation for the game’s design team, ensuring it is kept up to date and communicated to other teams within the game’s dev team.
  • Spearhead dev timeline needs with other leads, producers and directors.
  • Present game design for instruction and peer review.
  • Describe game designs backed by game design theories, challenges for development, and why a game design mechanic works. 
  • Iterate game design during development, monitoring and adjusting feature as needed within allowable constraints.
  • Communicate with partners internally and externally to discuss game design needs.

We expect:

  • Minimum 5 years’ experience working on AAA Console/PC.
  • 1+ years as a lead game designer on core games.
  • Ability to manage, lead, train, and motivate a team of designers.
  • Strong communication with all other departments in the dev team.
  • Proactive problem solving.
  • Ability to own game design features from conception through full production.
  • Proficiency in game design documentation and ability to describe game design features clearly.
  • Ability to identify ways players can exploit features early on.
  • Ensuring designs work well with the rest of the design and scope.
  • Understanding player skill level and how to plan difficulty for mass appeal.
  • Articulate why a feature is engaging, fun, and works with the overall game. 
  • Ability to do some scripting (visual scripting, or light text scripting).
  • Being capable of running playtests to investigate feature playability.
  • Collecting and knowing how to process player feedback.
  • Ability to describe game design theory to team members.
  • Ability to deconstruct/reverse design existing games and their features and document findings.
  • Ability to create clear working instructions for QA and testing efforts for features.
  • Understanding and engagement in current gaming trends.
  • Being an avid gamer.
  • Ability to design with many different genres.
  • Ability to mentor and share knowledge with the studio and other game designers.
  • English fluency to be able to handle communication quickly and accurately.

Nice to have, but not required:

  • Having worked on a well-received game (review scores, market success) as a game designer.
  • Active involvement with the gaming industry (expos, blogs, tutorials, etc.). 
  • Engagement in mods/custom content in their free time, actively pushing their horizons.
  • Being able to handle heavy technical workloads .
  • Ability to do their own artwork at a rudimentary level.

Working mode (optional):

  • Remote: working from home, from any Europe location that is within 3 hours of the UTC +1 time zone.
  • Office: working primarily from Podgorica, Montenegro [company provides relocation support].
apply for the position
apply for the position
Lead Character Artist
Art
Europe/Remote

The Lead Character Artist at Arctic7 is responsible for leading the Characters Team in the development of AAA characters in accordance with the overall vision of the game. The Lead Character Artist must have a great artistic vision, good technical knowledge of the subject and be creative in order to be involved in all processes related to the creation and quality of the game characters at all stages of production. 

Having this role, you will:  

  • Work closely with Art Director to ensure the visual target is always exceeded and stylistically consistent. 
  • Set the tone for character creation using advanced techniques, including Substance Designer and Painter.  
  • Provide strong leadership and thoughtful direction for the Characters team.  
  • Review assets to make certain that they satisfy their intended design and are ready for rigging and animation.  
  • Provide creative and technical direction to character artists.  
  • Mentor Character Artists by providing creative and technical training, guidance, and feedback.  
  • Manage the task backlogs, bugs, and risks in an effective manner, to ensure the smooth running of the department throughout the project. 
  • Coordinate with Technical Art team to develop necessary solutions for best production speed and quality.  
  • Oversee the creation and maintenance of all relevant documentation for the project, including naming, folder structures & terminology for all characters production.  
  • Create (Sculpt, Model, UV, texture and create materials) AAA quality characters and creatures.  
  • Create and maintain a transparent and reliable schedule that is well coordinated with production.  
  • Participate in reviewing and interviewing potential candidates.  
  • Work with the Outsource Producer on scope, manage, and run the Outsourcers plan for Character Art needs if required. This will include:   
  • Assemble benchmark internal asset packs and documentation.  
  • Control quality and provide clear and regular feedback.  

We expect:  

  • Strong Portfolio with examples of characters in different art styles.  
  • Extensive experience in Characters Art production within a Leadership position:   
  • At least 3 years of experience acquired in the video game industry.  
  • Participated in the production of at least one successful/AAA project on PC and/or consoles.  
  • Exceptional visual and technical understanding of 3D modeling and texturing of characters and creatures. 
  • High proficiency of a major 3D software (Maya/3DS max/Blender), Z-Brush, Substance Designer/Painter, Photoshop and Marvelous Designer.  
  • Excellent High and Low poly modeling skills, as well as demonstrable skill with texture and material creation within a PBR pipeline. 
  • Strong knowledge of human and animal anatomy, materials and garb. 
  • Solid grasp of color theory and lighting techniques for quality presentation and the best player experience.  
  • Ability to rapidly master proprietary tools and development pipelines. 
  • Ability to be resourceful and come up with creative solutions. 
  • Ability to be receptive to art direction and critique from project art leads. 
  • Excellent communication skills with the ability to effectively coordinate with producers, programmers, designers, as well as artists.  
  • Strong organizational, supervisory and mentoring skills.  
  • Good English skills, both writing and speaking.  

Nice to have, but not required: 

  • A passion for playing and developing exceptional games. 
  • Good foundation in traditional art.  
  • Experience in using mainstream engines (Unity, Unreal Engine 4/5).  
  • Blueprint experience in Unreal Engine. 
  • Knowledge of photogrammetry techniques.  
  • Knowledge of rig creation and skinning of verts.  
  • Character and prop concepting skills.  
  • Scripting experience in MEL or MaxScript Python. 

Working mode (optional):

  • Remote: working from home, from any Europe location that is within 3 hours of the UTC +1 time zone.
  • Office: working primarily from Podgorica, Montenegro [company provides relocation support].
apply for the position
apply for the position
Lead Environment Artist
Art
Europe/Remote

The Lead Environment Artist at Arctic 7 is responsible for leading the Environment Art Team in the development of AAA environments in accordance with the overall vision of the game. The Lead Environment Artist must have a great artistic vision, good technical knowledge of the subject and be creative in order to be involved in all processes related to the creation and quality of the environment assets at all stages of production. 

Having this role, you will:  

  • Provide strong leadership and thoughtful direction for the Environment Art Team.  
  • Review assets to make certain that they satisfy their intended design and are ready for rigging and animation.  
  • Mentor Environment Artists by providing creative and technical training, guidance, and feedback.  
  • Manage the task backlogs, bugs, and risks in an effective manner to ensure the smooth running of the department throughout the project. 
  • Collaborate with other disciplines (Level Art, Technical Art, VFX, Lighting, Animators, Level Designers, etc.) to deliver quality assets.  
  • Communicate with the Technical Artist on the implementation of the pipeline for the creation of assets (tools, generators, world, materials, texturing, auto-checks, etc.).  
  • Oversee the creation and maintenance of all relevant documentation for the project, including naming, folder structures & terminology for all environment production.  
  • Create prototypes.  
  • Create/edit content to provide reference quality examples (assets, modules, materials, textures, etc.).  
  • Participate in reviewing and interviewing potential candidates.  
  • Follow the project guidelines and respect the artistic, technical and gameplay constraints. 
  • Work with the Outsource Producer to organize and estimate tasks for Outsourcers Environment Artists:  
  • Assemble benchmark internal asset packs and documentation.   
  • Control quality and provide clear and regular feedback.  

We expect:  

  • Experience in Environment Art production within a Leadership position.  
  • Strong Portfolio with examples of:   
  • First option: Creatively compelling scenes, levels and environments created in Unreal Engine 4/5 or equivalent.  
  • Second option: Great quality assets that show technical proficiency as well as attention to detail and storytelling.  
  • Being a positive, active, and contributing team member.  
  • Being proactive and helpful with ad-hoc problem-solving.  
  • Being detail oriented with an extremely high bar for the quality of delivery.  
  • Ability to work independently, prioritize and deliver to production schedules.  
  • Excellent knowledge of modern and classic techniques for Environment content creation (modules, tiles, trims, decals, multiple UV technics, planning, optimization, bugs fixing and etc.).  
  • Excellent High and Low poly modeling skills, as well as demonstrable skill with texture and material creation within a PBR pipeline. 
  • Knowledge of the production of vegetation assets.  
  • Knowledge of fabric geometry production (Marvelous Designer experience or equal).  
  • Good English skills, both writing and speaking.  

Nice to have, but not required: 

  • Experience on at least one Console or PC AAA title.  
  • A passion for playing and developing exceptional games.  
  • Traditional 2D skills for concept art and paint overs.  
  • Experience with a full project cycle, working within technical budgets and experience of optimization and bug fixing.  
  • Experience in using mainstream engines (Unity, Unreal Engine 4/5).  
  • Experience in UE blueprints and UE material editor. 
  • Proposing technical and artistic solutions to other trades related to the project. 

Working mode (optional):

  • Remote: working from home, from any Europe location that is within 3 hours of the UTC +1 time zone.
  • Office: working primarily from Podgorica, Montenegro [company provides relocation support].
apply for the position
apply for the position
Senior Level Designer
Design
Europe/Remote

Level Designers merge game design with all other components of game development, defining the final experience a player will have. At Arctic 7, Senior Level Designer works closely with all departments and integrate gameplay specific designs. Levels can have different degrees of complexity but almost always revolve around presenting players with options and guiding their experience through different design mechanics.Level Designers own the player experience from conception to completion within their level. This includes paper design, diagrams, scripting, art guidelines, mood and emotion, difficulty, variation, bug fixing, grey boxing, decision making, etc. Arctic 7 is creating a driven team of Level Designers who have intimate ownership over their areas of work and can challenge their skillset.

The Senior Level Designer at Arctic 7 handles larger, more complex and challenging tasks within the level design team. The Senior Level Designer assists the Lead Level Designer with ensuring the LD team stays on track and can help echo direction and needs. A Senior Level Designer can handle advanced topics and has a very strong understanding of Level Design theory, backed by years of experience.

Having this role, you will:

  • Own and drive parts of and an entire level design.
  • Assist in planning and decision making for the production of levels.
  • Do in depth research and due diligence for a game, audience, partners, genre, empathy, and market impact.
  • Understand game design rulesets and how to best utilize them in level designs.
  • Mentor dev team for level design insights and understanding of level design theory.
  • Prototype gameplay ideas.
  • Do light scripting (technical workload).
  • Conduct play sessions with other team members to gather feedback and test ideas.
  • Document and manage living documentation including 2D paper level designs.
  • Aid in planning development timeline for needs of level design and project.
  • Describe level designs backed by level design theories, challenges for development, and why a level design works.
  • Communicate with partners internally and externally to discuss level design needs.

We expect:

  • Minimum 3 years’ experience working in professional game development as a Level Designer.
  • Experience working on FPS level design.
  • Proficiency in level design documentation and ability to describe level design features clearly.
  • Ability to identify ways players can exploit features early in the level.
  • Ensuring designs work well with the rest of the design and scope.
  • Understanding player skill level and how to plan difficulty for mass appeal.
  • Ability to articulate why a feature is engaging, fun, and works with the overall game.
  • Ability to do some scripting (visual scripting, or light text scripting).
  • Being able to run playtests to investigate feature playability.
  • Collecting and knowing how to process player feedback.
  • Being able to describe level design theory to team members.
  • Being able to work with engineering/technical design efforts to make own level designs come to life.
  • Being able to deconstruct/reverse design existing games and their features and document findings.
  • Being able to create clear working instructions for QA and testing efforts for features.
  • Understanding and is engagement in current gaming trends.
  • Being an avid gamer.
  • English fluency to be able to handle communication quickly and accurately.

Nice to have, but not required:

  • Active involvement with the gaming industry (expos, blogs, tutorials, etc.).
  • Engagement in mods/custom content in their free time, actively pushing their horizons.
  • Ability to handle technical workloads.
  • Ability to do their own artwork at a rudimentary level.

Working mode (optional):

  • Remote: working from home, from any Europe location that is within 3 hours of the UTC +1 time zone.
  • Office: working primarily from Podgorica, Montenegro [company provides relocation support].
apply for the position
apply for the position
Lead Lighting Artist
Art
Europe/Remote

The Lead Lighting Artist at Arctic 7 is responsible for leading the Lighting Art Team in the development of AAA quality lighting for environment, cutscenes and other project needs in accordance with the overall vision of the game. The Lead Lighting Artist must have a great artistic vision, good technical knowledge of the subject and be creative in order to be involved in all processes related to the creation and quality of the all lighting related content at all stages of production. 

Having this role, you will: 

  • Regularly interact with Art Director to understand the desired look in relation to lighting for the production.  
  • Follow the project guidelines and respect the artistic, technical and gameplay constraints.  
  • Work with Producer to organize and estimate tasks for Lighting Team.  
  • Advise, review and provide feedback and guidance to internal and external development on the technical and artistic side of the lighting tasks.  
  • Manage the Lighting Team backlogs, bugs, and risks in an effective manner to ensure the smooth running of the department throughout the project.  
  • Guide Lighting Artists’ overall professional development, providing performance feedback, mentoring, assisting with resolving performance issues, and maintaining positive morale amongst the crew.  
  • Collaborate with other disciplines teams (Level Art, Technical Art, VFX, Animators, Level Designers, etc.) to deliver quality light across the project needs.  
  • Coordinate with the Technical Art team to develop necessary solutions for best production speed and quality.  
  • Deconstruct lighting and textures in a physically based renderer to establish appropriate color correct values.  
  • Oversee the creation and maintenance of documentation, including naming, folder structures & terminology for lighting production. 
  • Create/edit light to provide reference quality examples (level lighting, cutscenes, assets, etc.).  
  • Create prototypes.  
  • Participate in reviewing and interviewing potential candidates.  
  • Work with the Outsource Producer to organize and estimate tasks for Outsourcers Lighting Artists:   
  • Assemble benchmark internal asset packs and documentation.  
  • Control quality and provide clear and regular feedback.  

We expect:  

  • Strong Portfolio with examples of lighting setup in different artistic styles.  
  • Extensive experience in Lighting production within a Leadership position:   
  • First option: At least 3 years of experience acquired in the video game industry or the CGI, or in a VFX film industry.  
  • Second option: Participation in the production of at least one successful/AAA project on PC and/or consoles.  
  • Excellent knowledge of lighting tools and pipelines in Unreal Engine 4/5.  
  • Excellent knowledge of creating and directing level lighting, color theory and post FX in real time rendering.  
  • Expert knowledge of real time rendering and post FX.  
  • Experience with a full project cycle, working within technical budgets and experience of optimization and bug fixing with a focus on in-game lighting. 
  • Being self-driven to complete assigned tasks in a timely manner while maintaining a high level of quality.  
  • Ability to define and meet a schedule.  
  • Experience in close work with other departments while creating and implementing lighting.  
  • Strong understanding of physical shaders and their interaction with lighting and post FX.  
  • Good English skills, both writing and speaking.  

Nice to have, but not required: 

  • A passion for playing and developing exceptional games. 
  • Traditional 2D skills for concept art and paint overs. 
  • Exceptional visual and technical understanding of 3D environment creation. 
  • Scripting experience in MaxScript Python or MEL. 
  • Blueprint experience in Unreal Engine 4/5. 

Working mode (optional):

  • Remote: working from home, from any Europe location that is within 3 hours of the UTC +1 time zone.
  • Office: working primarily from Podgorica, Montenegro [company provides relocation support].
apply for the position
apply for the position
Senior Recruiter (Europe)
HR
Europe

We are looking for a Senior Recruiter to help us to hire the best talents in Europe. Senior Recruiter at Arctic7 will bring talents for global gaming projects in various locations.

Having this role, you will:

  • Develop outstanding sourcing strategies and optimal sourcing processes to attract high-talented candidates for our company.
  • Build a robust candidate pipeline of top talent through multiple sourcing channels and build talent pools; work on talent mapping in close collaboration with your team.
  • Approach candidates directly with the best strategy, give deeper insights into the role / about Arctic7 and convert them to the next recruiting stage. 
  • Work closely with the Recruitment team and Hiring Managers to develop and execute sourcing strategies for a variety of complex roles.
  • As an expert, analyze the market and identify where we have potentials, build-up/extend our talent pool. 

We expect:

  • 2+ years hands-on experience with sourcing and hiring talents (game development, art, and IT roles).
  • Deep understanding of EU game development market (AAA preferable). 
  • Sourcing expertise utilizing a range of methods and approaches from setting up a structured search, screening the market, evaluation candidate potential as well as a customized approach of talents.
  • Proven experience in direct search for technical roles, ideally in a fast-growing tech company.
  • Experience in creating a pipeline for various roles (from game designers and technical animators to accountants and office managers). 
  • Clear and confident communicating, with high attention to detail and ability to gain solid agreements with hiring managers.

Working mode (optional):

  • Remote: working from home, from any Europe location that is within 3 hours of the UTC +1 time zone.
  • Office: working primarily from Podgorica, Montenegro [company provides relocation support].
apply for the position
apply for the position
Lead Concept Artist
Art
Europe/Remote

The Lead Concept Artist at Arctic 7 is responsible for leading the Concept Art Team in the development of AAA quality concepts and in-game 2D content in accordance with the overall vision of the game. The Lead Concept Artist must have a great artistic vision, good technical knowledge of the subject; be creative in order to be involved in all processes related to the creation and quality of the 2D content at all stages of production. 

Having this role, you will: 

  • Assist the Art Director in establishing and executing the artistic vision of the game. 
  • Research and propose concept references under the lead of Art Director. 
  • Create ideas and designs for characters, creatures, environment, weapons, VFX and UI in accordance with artistic vision of the game. 
  • Lead the Concept Art team, guiding artists through both mentorship and critique. 
  • Assign and receive task results of the Concept Art team members, assessing them in terms of content and consistency with the established project art vision. 
  • Attending creative and specialist meetings and sharing knowledge with the team to be sure that the vision and directions are understandable. 
  • Manage and develop individuals within the Concept Art team to ensure they are achieving the best results, are happy, and set up to excel within the studio. 
  • Work closely with other Art department teams (Environment, Characters, VFX, UI, etc.), joining their design processes and working out the visual problems that arise during production. 
  • Cooperate with other leads and team members across various departments to help steer the conceptual direction into the final game experience. 
  • Oversee the creation and maintenance of documentation, including naming, folder structures & terminology for concept art production. 
  • Propose and implement technical solutions to improve production. 
  • Suggest solutions on possible obstacles in the implementation of the design vision. 
  • Work with the Outsource Producer on scope, manage, and run the Outsourcers plan for Concept Art needs if required. This will include: 
  • Assemble benchmark internal concepts packs and documentation. 
  • Control quality and provide clear and regular feedback. 

We expect: 

  • Experience in Concept Art production within a Leadership position. 
  • Strong Portfolio with examples of concept arts of environment and characters, relied in different art styles. Example of illustrations with great quality that show technical proficiency as well as attention to detail and storytelling. 
  • Strong drawing skills, with a specialization in concept design. 
  • Solid understanding of visual language — texture, color, dimension, scale, perspective, shade, composition, depth of field, proportion, spatial awareness, etc. 
  • Solid awareness of facial expression, pose, posture, gesture, and movement. 
  • Ability to draw in a variety of styles. 
  • Excellent Photoshop skills. Basic knowledge of 3D software (Blender, Maya, 3DS Max, etc.) 
  • Knowledge of anatomy and zoology, costuming, physical settings, and history-related references. 
  • Ability to draw from written briefs. 
  • High-level attention to detail. 
  • Ability to work independently.  
  • Excellent time management skills, ability to consistently meet deadlines. 
  • Knowledge of how the development of a game is planned and prepared, along with project cycles. 
  • Good communication skills, ability to explain concepts and support artistic choices. 
  • Good English skills, both writing and speaking. 

Nice to have, but not required: 

  • A passion for playing and developing exceptional games. 
  • Exceptional visual and technical understanding of 3D environment, characters, weapons, VFX and UI creation. 
  • Knowledge of Zbrush, llustrator, InDesign, Acrobat. 
  • Experience in the production of films, cartoons. 

Working mode:

  • Remote: working from home, from any Europe location that is within 3 hours of the UTC +1 time zone.
  • Relocation available: company provides full relocation support to Podgorica, Montenegro.
apply for the position
apply for the position
Senior Game Engineer (Unreal 5)
Engineering
Europe/Remote

Our team is looking for C++ Gameplay Engineer to join the PC game development project on Unreal Engine 5.

Having this role, you will:

  • Code new and existing systems to meet the intent of the game’s design and flow. 
  • Keep them coherent with existing code.
  • Understand existing functions, and suggest and develop improvements. 
  • Collaborate with designers, artists, and animators on environments. 
  • Resolve bugs. 
  • Document your work.  

We expect:

  • 2+ years of experience in C++.  
  • An undergraduate degree in Computer Science or Software Engineering (or related training). 
  • Experience in gameplay, AI, and design (main character, cameras, NPCs, environment, behaviors). 
  • Experience with Unreal Engine 4 / 5. 
  • Problem-solving and analytical skills.
  • Effective communication skills and spoken English. 

Nice to have, but not required

  • Experience with console platforms.  
  • Hands-on experience in game engines, other than Unreal Engine 4/5.
  • Knowledge of Rendering techniques. 
  • Experience with Perforce and Git Passion for video games.

Working mode (optional):

  • Remote: working from home, from any Europe location that is within 3 hours of the UTC +1 time zone.
  • Office: working primarily from Podgorica, Montenegro [company provides relocation support].
apply for the position
apply for the position
Lead Animator
Art
Europe/Remote

We are looking for a Lead Animator to establish AAA level animation production pipeline inside Unreal Engine 5. The focus will be on leading a team of animators and breathing life into a diverse set of characters and 3D Models. You will be expected to work with outsource and/or codev partners to ensure the produced animation is in line with the established quality bar. 


Having this role, you will: 

  • Lead a team of animators and ensure team member's growth and development. 
  • Work with outsource and/or codev partners. 
  • Spearhead animation production and be responsible for the animation quality. 

We expect:  

  • 2+ years of experience working as a Lead Animator or in a relevant position. 
  • Experience in using common industry DCC’s (Autodesk Motion Builder, Autodesk Maya, Autodesk Max). 
  • Strong understanding of Animation Principles and keyframe animation. 
  • Proficiency with modern Game Engine animation technologies (such as Unity or Unreal). Unreal Engine 4/5 is preferred. 
  • Experience in Motion Capture production. 
  • Understanding of rig production. 

Nice to have, but not required: 

  • Proprietary game engine experience. 
  • Experience in 2D animation.

Working mode (optional):

  • Remote: working from home, from any Europe location that is within 3 hours of the UTC +1 time zone.
  • Office: working primarily from Podgorica, Montenegro [company provides relocation support].
apply for the position
apply for the position
Game UI-UX Engineer (Unreal Engine)
Engineering
Austin

As a UI Engineer, you will be actively coding and engineering UI screens for various aspects of     the game. You will possess practical knowledge of scripting languages with the ability to implement content into the game engine. Qualified candidates will have a strong background in engineering human graphical interfaces and have a well-rounded understanding of user experiences applicable to console or PC games. 

Having this role, you will: 

  • Implement graphical UI renders and mockups into functional UI designs. 
  • Design, write, debug and refine UI systems and underlying architecture. 
  • Competently assist in design of UI flow and functionality. 
  • Implement UI design assets in game. 

We expect: 

  • 3+ years of industry experience as a UI Engineer. 
  • Detailed understanding of UI/UX flow and function design. 
  • Experience with rendering systems. 
  • Experience with Unreal Engine or Unity.  
  • Proficiency writing code in C/C++. 
  • Experience with profiling and performance tuning of code. 

Nice to have, but not required: 

  • Console development experience. 
  • Shipped one or more AAA titles using a commercial game engine. 
  • Good debugging and optimization skills. 
apply for the position
apply for the position
Gameplay Engineer (UE, AI Experience)
Engineering
Austin

We are looking for a Gameplay Engineer to join our team. 

Having this role, you will: 

  • Architect, design and implement reliable, maintainable code by working closely to Technical Leadership. 
  • Build gameplay systems including player, combat, aiming, locomotion, AI, and traversal mechanics. 
  • Iterate on gameplay functionality to create compelling and exciting experiences for our players. 
  • Build code that is performant for CPU and networking. 
  • Communicate, support and collaborate across a multi-disciplinary team that is varied in technical understanding; at times in a fast-paced iterative environment. 
  • Work with leadership and production on scheduling, anticipating risk or identifying other dependencies and messaging solutions up to technical leadership. 
  • Provide support through mentorship and code review as needed. 

We expect: 

  • 3+ years of games industry experience, specifically regarding building gameplay including player, AI, combat, aiming, locomotion and traversal mechanics. 
  • Documentable experience with developing and tuning AI systems very much desired. 
  • 2+ years of professional C++ programming experience. 
  • Unreal or Unity engine experience.  
  • Understanding and familiarity with proprietary and/or commercial game engines. 
  • Solid 3D mathematics skills. 
  • A strong passion for gaming, including the ability to analyze competitive titles. 

Nice to have, but not required: 

  • Console development experience. 
  • Shipped one or more AAA titles using a commercial game engine. 
  • Good debugging and optimization skills. 
apply for the position
apply for the position
Network Gameplay Engineer (Unreal Engine)
Engineering
Austin

We are looking for a Network Gameplay Engineer to join our team. 

Having this role, you will: 

  • Work with the technical director, creative director, and other core, simulation, and backend service engineers to support a coop-style, multiplayer game experience. 
  • Setup and implement our gameplay networking system. 
  • Create the technical designs for implementation of our multiplayer engine. 
  • Optimize networking systems to improve latency. 
  • Optimize and debug gameplay networking. 

We expect:  

  • Experience building and shipping networked games in Unreal Engine or Unity. 
  • Experience with networking, RPC, and replication systems in Unreal Engine or Unity. 
  • 5+ Years Experience building games as a network-oriented gameplay engineer. 
  • Experience optimizing performance, memory, and network bandwidth of real time applications. 
  • Understanding of computer and console game networking systems and technologies, e.g., peer-to-peer and client/server models, latency compensation, etc. 
  • 5+ years of experience in C# and/or C++. 

Nice to have, but nor required:  

  • Console development experience. 
  • Shipped one or more AAA titles using a commercial game engine. 
  • Good debugging and optimization skills.
apply for the position
apply for the position
Senior Gameplay Engineer (Unreal Engine)
Engineering
Austin

We are looking for a Senior Gameplay Engineer to join our team. 

Having this role, you will: 

  • Architect, design and implement reliable, maintainable code by working closely to Technical Leadership. 
  • Build gameplay systems including player, combat, aiming, locomotion, AI, and traversal mechanics. 
  • Iterate on gameplay functionality to create compelling and exciting experiences for our players. 
  • Build code that is performant for CPU and networking. 
  • Communicate, support and collaborate across a multi-disciplinary team that is varied in technical understanding; at times in a fast-paced iterative environment 
  • Work with leadership and production on scheduling, anticipating risk or identifying other dependencies and messaging solutions up to technical leadership. 
  • Provide support through mentorship and code review as needed.

We expect: 

  • 5+ years of games industry experience, specifically regarding building gameplay, including player, AI, combat, aiming, locomotion and traversal mechanics. 
  • 3+ years of professional C++ programming experience. 
  • 3+ Unreal or Unity engine experience.  
  • Understanding and familiarity with proprietary and/or commercial game engines. 
  • Solid 3D mathematics skills. 
  • A strong passion for gaming, including the ability to analyze competitive titles. 

Nice to have, but not required: 

  • Console development experience. 
  • Shipped one or more AAA titles using a commercial game engine. 
  • Good debugging and optimization skills. 
apply for the position
apply for the position
Level Designer
Design
Austin

Designers create the features and content that entertain our players. They ensure our games are fun, exciting, and immersive, and tell a story that our players want to return to again and again. It is a designer’s responsibility to construct mechanics that suit everyone from hard core to casual gamer, with elegant designs that are easy to learn, but difficult to master. 

Designers find the right designs quickly, implement them efficiently, and iterate until they have created an epic experience that pushes the boundaries for our players. A designer must champion collaboration, creativity, and quality in every design. At Arctic 7, we are building a very close team of game designers to create exceptional games together. 

As a Level Designer, you will take responsibility for multiple game systems and the content to support them. You will take them from initial concept, champion their vision, define their requirements, work with the team to implement them, and then iterate and tune them until they meet all their goals. 

Having this role, you will:

  • Work with senior level designers to develop and refine levels, locations, and map objectives. 
  • Bring your designs through every phase of development from concept to polish. 
  • Work with your lead and teammates to set priorities and goals for your work. 
  • Champion established game rules and ideas within your work, ensuring it makes for the best possible gameplay experience. 
  • Keeping the player in mind, use feedback, playtesting, and telemetry to refine your designs. 
  • Support your teammates through knowledge-sharing and documentation. 
  • Participate constructively and respectfully in the critique of your work, and the work of others. 
  • Look for opportunities to learn new skills to benefit your growth, your team, and the studio. 

We expect: 

  • 3+ years of experience designing levels for single or coop-multiplayer FPS or RPG’s. 
  • Level editor experience (for engines such as Unreal Engine or Unity). 
  • Strong documentation and visualization skills. 
  • Enjoy creative problem-solving, and value respectful feedback processes. 
  • Broad taste in games.

Nice to have, but not required: 

  • RPG or FPS experience 
  • Technical background with experience in programming or visual scripting. 
  • Experiences with software such as Maya, Sketchup or ZBrush.
  • Degree or experience in art, architecture, interior design or industrial design.
apply for the position
apply for the position
Technical Designer
Design
Austin

Designers create the features and content that entertain our players. They ensure our games are fun, exciting, and immersive, and tell a story that our players want to return to again and again. It is a designer’s responsibility to construct mechanics that suit everyone from hard core to casual gamer, with elegant designs that are easy to learn, but difficult to master. 

Designers find the right designs quickly, implement them efficiently, and iterate until they have created an epic experience that pushes the boundaries for our players. A designer must champion collaboration, creativity, and quality in every design. At Arctic 7, we are building a very close team of game designers to create exceptional games together. 

As a Technical Designer, you will take responsibility for multiple game systems and the content to support them. You will take them from initial concept, champion their vision, define their requirements, work with the team to implement them, and then iterate and tune them until they meet all their goals. 

Having this role, you will: 

  • As part of the Game Design team, invent, then implement gameplay systems and features consistent with project goals and tenets. 
  • Validate your gameplay hypotheses through rapid prototyping and team feedback. 
  • Ensure your work does not incur unplanned technical debt. 
  • Communicate system designs to teammates in an audience-appropriate way. 
  • Make your gameplay inventions genuinely flavorful to players, enriching the fiction of the world without compromising playable function and the long-term health of the game. 
  • Lightweight self-production: basic task breakdowns, estimates, and timekeeping. 
  • Model the culture and help build the team. Rotate through interview panels with all disciplines, onboard new hires, help tend to team health and culture in open team discussions. 
  • Promote and build an inclusive work environment. 
  • Work with developers in all disciplines and contribute to topics at the project level. While everyone has an area of focus, building a great game and a great development experience is everyone's responsibility.

We expect: 

  • 5+ years of professional experience as a designer in the games industry.  
  • Fluency in one or more text-based scripting or programming languages such as C++, C#, or JavaScript, among others. 
  • 3+ Experience with Unreal Engine or Unity. 
  • Very experienced with hands-on, iterative, rapid prototyping and direct implementation of gameplay features. 
  • Experience building interrelated core gameplay systems. You are skilled at making unknown design spaces known, and can personally implement your systems such that they are easily extended by others in the future. 
  • You've worked in domains where you've had to do some of the following: 
  • Blend elements of strategic and real-time gameplay. 
  • Design very permissive and re-playable experiences that promote inventive player expression and cleverness. 
  • Invent and implement durable play patterns. 

Hive to have, but not required: 

  • College degree in computer or design-related field, or equivalent experience. 
apply for the position
apply for the position
HR Generalist
HR
Europe/Remote

Arctis7 is looking for an HR Generalist to join our very friendly HR team who can help manage large projects, work with the HR team and take care of new hires. 

Having this role, you will:  

  • Take part in Global HR processes – design, discussion, implementation, and improvement. 
  • Supervise the adaptation of newcomers, anticipate difficulties and help resolve them promptly. 
  • Work with employee motivation, identify gaps in processes and help manage them. 
  • Organize events for rallying, training, and development. 
  • Engage in the newcomers’ registration to the company’s staff. 
  • Work on the offboarding process, work on employee retention. 
  • Help Team Leads with team management and other issues. 
  • Implement HR initiative. 
  • Enter project and process documentation. 
  • Maintain transparency in changes and implementation of new HR processes. 

We expect:  

  • 2+ years of experience as an HR Generalist (or similar) in a European IT company is a must-have. 
  • Experience with various HR processes (performance review, onboarding, HR brand, etc.). 
  • Experience in opening new offices.
  • Strong drive for result and ability to work proactively and independently (with strong support of the team, but driving own goals).  
  • The ability to work in a collaborative environment. 
  • Strong communication skills, good emotional intelligence.  
  • Excellent English skills (written and spoken).  

Working mode (optional):

  • Remote: working from home, from any Europe location that is within 3 hours of the UTC +1 time zone.
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apply for the position
Partnership Manager
Development
Remote

We are looking for an experienced Games Industry professional passionate about building and maintaining great relationships to aid our Global Services team with external development efforts for our Production Studios worldwide. 

Having this role, you will:

  • Carry out the sourcing and vendor onboarding activities for the active and upcoming game development projects. 
  • Work in collaboration with the Game Producers and Studio Heads to identify priorities for upcoming needs and provide support for ongoing contracts. 
  • Serve as an advisor to the Studio Leadership team in global outsourcing requests. 
  • Become a go-to person in vendor evaluation and selection, negotiation, and contracting activities including the review and validation of business commercial terms and conditions. 
  • Support execution of all legal documents. 
  • Maintain vendor database, contribute to reporting and system optimization. 
  • Perform analysis to identify financial saving opportunities for the discipline/project serviced. 
  • Work with the Finance team in monthly invoicing and spending analysis. 
  • Take responsibility for accurate and on-time delivery of outsourcing needs; follow-up on contracts and inquiries with vendors, manage escalations and change requests. 
  • Nurture new and existing industry connections to secure long-term relationships of trust and mutual benefit. 
  • Collaborate with colleagues in Corporate Development department, support activities of fellow Partnership Managers as needed. 
  • Work with other teams to create and optimize vendor-related processes and flows. 

We expect:

  • Experience in Video Game industry, project management and/or external development cycle 
  • Elevated level of attention to detail and accuracy in numerical transactions and financial calculations. 
  • Experience of managing multiple teams, vendors, and stakeholders, globally. 
  • Medium-level legal contractual knowledge; experience in contract negotiation. 
  • Ability to build and maintain strong working relationships with both internal stakeholders and external partners. 
  • Excellent verbal and written communication, and problem-solving skills. 
  • Exceptional interpersonal skills, emotional intelligence, and charisma. 
  • Ability to work in a fast-paced environment with tight timelines and to take initiative when required by specific situations and scenarios. 
  • Able to maintain high confidentiality. 
  • English language proficiency: native/fluent 
apply for the position
apply for the position
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