QA Engineers are an integral part of the development team who are responsible for supporting all departments and providing daily status on the project. They mainly focus on evaluation of project quality, testing various features, creating test cases and test plans, providing feedback and helping solve complex issues.
Having this role, you will:
We expect:
Nice to have, but not required:
Working mode:
Game designers create the features and content that entertain our players. They ensure our games are fun, exciting, and immersive, and tell a story that our players want to return to again and again. It is a game designer’s responsibility to construct mechanics that suit everyone from hard core to casual gamer, with elegant designs that are easy to learn, but difficult to master.
Game designers find the right designs quickly, implement them efficiently, and iterate until they have created an epic experience that pushes the boundaries for our players. A game designer must champion collaboration, creativity, and quality in every design. At Arctic 7, we are building a very close team of game designers to create exceptional games together.
As a Senior Game Designer, you will take responsibility for multiple game systems and the content to support them. You will take them from initial concept, champion their vision, define their requirements, work with the team to implement them, and then iterate and tune them until they meet all their goals.
Havign this role, you will:
We expect:
Nice to have, but not required:
Engineers implement the features and content that entertain our players. They unlock the potential of the designers and artists who work alongside them, and create the experiences that keep our players excited and engaged.
Engineers find the right solutions quickly, implement them efficiently, and integrate them with the rest of the game experience. An engineer must champion collaboration, creativity, and quality in their work. At Arctic 7, we are building a very close team of engineers to create exceptional games together.
As a Senior Engineer, you will take responsibility for multiple game systems and support the content creators who will use them. You will take systems from initial concept, define their technical requirements, work with the team to implement them, and then ensure that the implementation meets all their goals.
Having this role, you will:
We expect:
Nice to have, but not required:
Engineers implement the features and content that entertain our players. They unlock the potential of the designers and artists who work alongside them, and create the experiences that keep our players excited and engaged.
Engineers find the right solutions quickly, implement them efficiently, and integrate them with the rest of the game experience. An engineer must champion collaboration, creativity, and quality in their work. At Arctic 7, we are building a very close team of engineers to create exceptional games together.
As an Associate Engineer, you will help our team of engineers develop game systems and support the content creators who will use them. You will work with the team to implement them and then help ensure that the implementation meets all their goals.
Having this role, you will:
We expect:
Nice to have, but not required:
As a Producer at Arctic7 you'll be working on one of our games together with a highly professional and passionate team. Your main mission is delivering the high-quality project scope within the budget and time.
Having this role, you will:
We expect:
Nice to have, but not required:
Personal Values we appreciate:
Working mode (optional):
We are looking for Technical Animators to focus on the technical side of animation production. This includes rig creation, animation logic, state machines, skinning, blend shapes, aim offsets, complex keyframe animation, and other technically challenging aspects of this craft.
Having this role, you will:
We expect:
Nice to have, but not required:
Working mode (optional):
Level Designers merge game design with all other components of game development, defining the final experience a player will have. At Arctic 7, Lead Level Designer works closely with all departments and integrates gameplay specific designs. Levels can have different degrees of complexity but almost always revolve around presenting players with options and guiding their experience through different design mechanics.
Level Designers own the player experience from conception to completion within their level. This includes paper design, diagrams, scripting, art guidelines, mood and emotion, difficulty, variation, bug fixing, grey boxing, decision making, etc. Arctic 7 is creating a driven team of Level Designers who have intimate ownership over their areas of work and can challenge their skillset.
The Lead Level Designer drives the level design team’s efforts and leads by example. As a Lead LD, you would be taking the designs from game design and ensuring the moment-to-moment gameplay is executed across all levels in the game.
Having this role, you will:
We expect:
Nice to have, but not required:
Working mode (optional):
Automation QA Engineers are an integral part of the development team who are responsible for designing automated tests to validate the functionality of web applications. They mainly focus on writing and supporting automation test scripts, running test scenarios.
Having this role, you will:
We expect:
Nice to have but not required:
The Lead Level Artist at Arctic 7 is responsible for leading the Level Art Team in the development of AAA environments in accordance with the overall vision of the game. The Lead Level Artist must have a great artistic vision, good technical knowledge of the subject and be creative in order to be involved in all processes related to the creation and quality of the visual part of the game levels at all stages of production.
Having this role, you will:
We expect:
Nice to have, but not required:
Working mode (optional):
We are looking for a Lead Technical Animator to establish AAA level animation production pipeline inside Unreal Engine 4/5. The focus will be on leading a team of technical animators while providing your guidance and expertise to other departments. You will be expected to work with outsource and/or codev partners and establish efficient asset flow from them to the project.
Having this role, you will:
We expect:
Nice to have, but not required:
Working mode (optional):
Lead Game Designers plan, structure, and lead efforts for a game’s mechanics, theories and other areas of design. These can include things such as lore, world building, and collaborating with other job families and partners to create a high quality gaming experience. As a Lead Game Designer, you will be responsible for ensuring that assembly instructions for ‘what makes this game fun’ are created and easily understood by other developers. You will drive discussions, be proactive in filling missing information, ensuring that the design team is doing the correct work in the correct order. There will be balancing, ideation, creative writing, documenting, at high and low levels. Most importantly, this person will drive the creative vision for design on the project and make sure the gaming experience is fun.
The Lead Designer is the person developers go to if they need more details about a design mechanic, need inspiration, want to understand design theory, or need to discuss big picture topics for the project. As Lead Designer, you will need to balance high level responsibilities of managing a design team while inspiring the dev team with your proactive and outstanding knowledge of game design and development.
We are looking for a Lead Game Designer who is passionate and experienced with First Person Shooter games. Someone who understands player skill, comfort and what makes an FPS game great. This person must be able to confidently lead a project’s design in both single player and multiplayer efforts.
Having this role, you will:
We expect:
Nice to have, but not required:
Working mode (optional):
The Lead Character Artist at Arctic7 is responsible for leading the Characters Team in the development of AAA characters in accordance with the overall vision of the game. The Lead Character Artist must have a great artistic vision, good technical knowledge of the subject and be creative in order to be involved in all processes related to the creation and quality of the game characters at all stages of production.
Having this role, you will:
We expect:
Nice to have, but not required:
Working mode (optional):
The Lead Environment Artist at Arctic 7 is responsible for leading the Environment Art Team in the development of AAA environments in accordance with the overall vision of the game. The Lead Environment Artist must have a great artistic vision, good technical knowledge of the subject and be creative in order to be involved in all processes related to the creation and quality of the environment assets at all stages of production.
Having this role, you will:
We expect:
Nice to have, but not required:
Working mode (optional):
Level Designers merge game design with all other components of game development, defining the final experience a player will have. At Arctic 7, Senior Level Designer works closely with all departments and integrate gameplay specific designs. Levels can have different degrees of complexity but almost always revolve around presenting players with options and guiding their experience through different design mechanics.Level Designers own the player experience from conception to completion within their level. This includes paper design, diagrams, scripting, art guidelines, mood and emotion, difficulty, variation, bug fixing, grey boxing, decision making, etc. Arctic 7 is creating a driven team of Level Designers who have intimate ownership over their areas of work and can challenge their skillset.
The Senior Level Designer at Arctic 7 handles larger, more complex and challenging tasks within the level design team. The Senior Level Designer assists the Lead Level Designer with ensuring the LD team stays on track and can help echo direction and needs. A Senior Level Designer can handle advanced topics and has a very strong understanding of Level Design theory, backed by years of experience.
Having this role, you will:
We expect:
Nice to have, but not required:
Working mode (optional):
The Lead Lighting Artist at Arctic 7 is responsible for leading the Lighting Art Team in the development of AAA quality lighting for environment, cutscenes and other project needs in accordance with the overall vision of the game. The Lead Lighting Artist must have a great artistic vision, good technical knowledge of the subject and be creative in order to be involved in all processes related to the creation and quality of the all lighting related content at all stages of production.
Having this role, you will:
We expect:
Nice to have, but not required:
Working mode (optional):
We are looking for a Senior Recruiter to help us to hire the best talents in Europe. Senior Recruiter at Arctic7 will bring talents for global gaming projects in various locations.
Having this role, you will:
We expect:
Working mode (optional):
The Lead Concept Artist at Arctic 7 is responsible for leading the Concept Art Team in the development of AAA quality concepts and in-game 2D content in accordance with the overall vision of the game. The Lead Concept Artist must have a great artistic vision, good technical knowledge of the subject; be creative in order to be involved in all processes related to the creation and quality of the 2D content at all stages of production.
Having this role, you will:
We expect:
Nice to have, but not required:
Working mode:
Our team is looking for C++ Gameplay Engineer to join the PC game development project on Unreal Engine 5.
Having this role, you will:
We expect:
Nice to have, but not required:
Working mode (optional):
We are looking for a Lead Animator to establish AAA level animation production pipeline inside Unreal Engine 5. The focus will be on leading a team of animators and breathing life into a diverse set of characters and 3D Models. You will be expected to work with outsource and/or codev partners to ensure the produced animation is in line with the established quality bar.
Having this role, you will:
We expect:
Nice to have, but not required:
Working mode (optional):
As a UI Engineer, you will be actively coding and engineering UI screens for various aspects of the game. You will possess practical knowledge of scripting languages with the ability to implement content into the game engine. Qualified candidates will have a strong background in engineering human graphical interfaces and have a well-rounded understanding of user experiences applicable to console or PC games.
Having this role, you will:
We expect:
Nice to have, but not required:
We are looking for a Gameplay Engineer to join our team.
Having this role, you will:
We expect:
Nice to have, but not required:
We are looking for a Network Gameplay Engineer to join our team.
Having this role, you will:
We expect:
Nice to have, but nor required:
We are looking for a Senior Gameplay Engineer to join our team.
Having this role, you will:
We expect:
Nice to have, but not required:
Designers create the features and content that entertain our players. They ensure our games are fun, exciting, and immersive, and tell a story that our players want to return to again and again. It is a designer’s responsibility to construct mechanics that suit everyone from hard core to casual gamer, with elegant designs that are easy to learn, but difficult to master.
Designers find the right designs quickly, implement them efficiently, and iterate until they have created an epic experience that pushes the boundaries for our players. A designer must champion collaboration, creativity, and quality in every design. At Arctic 7, we are building a very close team of game designers to create exceptional games together.
As a Level Designer, you will take responsibility for multiple game systems and the content to support them. You will take them from initial concept, champion their vision, define their requirements, work with the team to implement them, and then iterate and tune them until they meet all their goals.
Having this role, you will:
We expect:
Nice to have, but not required:
Designers create the features and content that entertain our players. They ensure our games are fun, exciting, and immersive, and tell a story that our players want to return to again and again. It is a designer’s responsibility to construct mechanics that suit everyone from hard core to casual gamer, with elegant designs that are easy to learn, but difficult to master.
Designers find the right designs quickly, implement them efficiently, and iterate until they have created an epic experience that pushes the boundaries for our players. A designer must champion collaboration, creativity, and quality in every design. At Arctic 7, we are building a very close team of game designers to create exceptional games together.
As a Technical Designer, you will take responsibility for multiple game systems and the content to support them. You will take them from initial concept, champion their vision, define their requirements, work with the team to implement them, and then iterate and tune them until they meet all their goals.
Having this role, you will:
We expect:
Hive to have, but not required:
Arctis7 is looking for an HR Generalist to join our very friendly HR team who can help manage large projects, work with the HR team and take care of new hires.
Having this role, you will:
We expect:
Working mode (optional):
We are looking for an experienced Games Industry professional passionate about building and maintaining great relationships to aid our Global Services team with external development efforts for our Production Studios worldwide.
Having this role, you will:
We expect: