The Lead Concept Artist at Arctic 7 is responsible for leading the Concept Art Team in the development of AAA quality concepts and in-game 2D content in accordance with the overall vision of the game. The Lead Concept Artist must have a great artistic vision, good technical knowledge of the subject; be creative in order to be involved in all processes related to the creation and quality of the 2D content at all stages of production.
Having this role, you will:
- Assist the Art Director in establishing and executing the artistic vision of the game.
- Research and propose concept references under the lead of Art Director.
- Create ideas and designs for characters, creatures, environment, weapons, VFX and UI in accordance with artistic vision of the game.
- Lead the Concept Art team, guiding artists through both mentorship and critique.
- Assign and receive task results of the Concept Art team members, assessing them in terms of content and consistency with the established project art vision.
- Attending creative and specialist meetings and sharing knowledge with the team to be sure that the vision and directions are understandable.
- Manage and develop individuals within the Concept Art team to ensure they are achieving the best results, are happy, and set up to excel within the studio.
- Work closely with other Art department teams (Environment, Characters, VFX, UI, etc.), joining their design processes and working out the visual problems that arise during production.
- Cooperate with other leads and team members across various departments to help steer the conceptual direction into the final game experience.
- Oversee the creation and maintenance of documentation, including naming, folder structures & terminology for concept art production.
- Propose and implement technical solutions to improve production.
- Suggest solutions on possible obstacles in the implementation of the design vision.
- Work with the Outsource Producer on scope, manage, and run the Outsourcers plan for Concept Art needs if required. This will include:
- Assemble benchmark internal concepts packs and documentation.
- Control quality and provide clear and regular feedback.
Nice to have, but not required:
- A passion for playing and developing exceptional games.
- Exceptional visual and technical understanding of 3D environment, characters, weapons, VFX and UI creation.
- Knowledge of Zbrush, llustrator, InDesign, Acrobat.
- Experience in the production of films, cartoons.
Working mode:
- Remote: working from home, from any Europe location that is within 3 hours of the UTC +1 time zone.
- Relocation available: company provides full relocation support to Podgorica, Montenegro.