Partnership Manager
HR Generalist
Technical Designer
Level Designer
Senior Gameplay Engineer (Unreal Engine)
Network Gameplay Engineer (Unreal Engine)
Gameplay Engineer (UE, AI Experience)
Game UI-UX Engineer (Unreal Engine)
Lead Animator
Senior Game Engineer (Unreal 5)
Lead Concept Artist
Senior Recruiter (Europe)
Lead Lighting Artist
Senior Level Designer
Lead Environment Artist
Lead Character Artist
Lead Game Designer
Lead Technical Animator
Lead Level Artist
Automation QA Engineer (Java)
Lead Level Designer
Technical Animator
Project Manager
Associate Engineer
Senior Game Engineer
Senior Game Designer
Web QA Engineer
Lead Concept Artist
Art
Europe/Remote

The Lead Concept Artist at Arctic 7 is responsible for leading the Concept Art Team in the development of AAA quality concepts and in-game 2D content in accordance with the overall vision of the game. The Lead Concept Artist must have a great artistic vision, good technical knowledge of the subject; be creative in order to be involved in all processes related to the creation and quality of the 2D content at all stages of production. 

Having this role, you will: 

  • Assist the Art Director in establishing and executing the artistic vision of the game. 
  • Research and propose concept references under the lead of Art Director. 
  • Create ideas and designs for characters, creatures, environment, weapons, VFX and UI in accordance with artistic vision of the game. 
  • Lead the Concept Art team, guiding artists through both mentorship and critique. 
  • Assign and receive task results of the Concept Art team members, assessing them in terms of content and consistency with the established project art vision. 
  • Attending creative and specialist meetings and sharing knowledge with the team to be sure that the vision and directions are understandable. 
  • Manage and develop individuals within the Concept Art team to ensure they are achieving the best results, are happy, and set up to excel within the studio. 
  • Work closely with other Art department teams (Environment, Characters, VFX, UI, etc.), joining their design processes and working out the visual problems that arise during production. 
  • Cooperate with other leads and team members across various departments to help steer the conceptual direction into the final game experience. 
  • Oversee the creation and maintenance of documentation, including naming, folder structures & terminology for concept art production. 
  • Propose and implement technical solutions to improve production. 
  • Suggest solutions on possible obstacles in the implementation of the design vision. 
  • Work with the Outsource Producer on scope, manage, and run the Outsourcers plan for Concept Art needs if required. This will include: 
  • Assemble benchmark internal concepts packs and documentation. 
  • Control quality and provide clear and regular feedback. 

We expect: 

  • Experience in Concept Art production within a Leadership position. 
  • Strong Portfolio with examples of concept arts of environment and characters, relied in different art styles. Example of illustrations with great quality that show technical proficiency as well as attention to detail and storytelling. 
  • Strong drawing skills, with a specialization in concept design. 
  • Solid understanding of visual language — texture, color, dimension, scale, perspective, shade, composition, depth of field, proportion, spatial awareness, etc. 
  • Solid awareness of facial expression, pose, posture, gesture, and movement. 
  • Ability to draw in a variety of styles. 
  • Excellent Photoshop skills. Basic knowledge of 3D software (Blender, Maya, 3DS Max, etc.) 
  • Knowledge of anatomy and zoology, costuming, physical settings, and history-related references. 
  • Ability to draw from written briefs. 
  • High-level attention to detail. 
  • Ability to work independently.  
  • Excellent time management skills, ability to consistently meet deadlines. 
  • Knowledge of how the development of a game is planned and prepared, along with project cycles. 
  • Good communication skills, ability to explain concepts and support artistic choices. 
  • Good English skills, both writing and speaking. 

Nice to have, but not required: 

  • A passion for playing and developing exceptional games. 
  • Exceptional visual and technical understanding of 3D environment, characters, weapons, VFX and UI creation. 
  • Knowledge of Zbrush, llustrator, InDesign, Acrobat. 
  • Experience in the production of films, cartoons. 

Working mode:

  • Remote: working from home, from any Europe location that is within 3 hours of the UTC +1 time zone.
  • Relocation available: company provides full relocation support to Podgorica, Montenegro.
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