Our team is looking for C++ Gameplay Engineer to join the PC game development project on Unreal Engine 5.
Having this role, you will:
- Code new and existing systems to meet the intent of the game’s design and flow.
- Keep them coherent with existing code.
- Understand existing functions, and suggest and develop improvements.
- Collaborate with designers, artists, and animators on environments.
- Resolve bugs.
- Document your work.
We expect:
- 2+ years of experience in C++.
- An undergraduate degree in Computer Science or Software Engineering (or related training).
- Experience in gameplay, AI, and design (main character, cameras, NPCs, environment, behaviors).
- Experience with Unreal Engine 4 / 5.
- Problem-solving and analytical skills.
- Effective communication skills and spoken English.
Nice to have, but not required:
- Experience with console platforms.
- Hands-on experience in game engines, other than Unreal Engine 4/5.
- Knowledge of Rendering techniques.
- Experience with Perforce and Git Passion for video games.
Working mode (optional):
- Remote: working from home, from any Europe location that is within 3 hours of the UTC +1 time zone.
- Office: working primarily from Podgorica, Montenegro [company provides relocation support].