Partnership Manager
HR Generalist
Technical Designer
Level Designer
Senior Gameplay Engineer (Unreal Engine)
Network Gameplay Engineer (Unreal Engine)
Gameplay Engineer (UE, AI Experience)
Game UI-UX Engineer (Unreal Engine)
Lead Animator
Senior Game Engineer (Unreal 5)
Lead Concept Artist
Senior Recruiter (Europe)
Lead Lighting Artist
Senior Level Designer
Lead Environment Artist
Lead Character Artist
Lead Game Designer
Lead Technical Animator
Lead Level Artist
Automation QA Engineer (Java)
Lead Level Designer
Technical Animator
Project Manager
Associate Engineer
Senior Game Engineer
Senior Game Designer
Web QA Engineer
Senior Level Designer
Design
Europe/Remote

Level Designers merge game design with all other components of game development, defining the final experience a player will have. At Arctic 7, Senior Level Designer works closely with all departments and integrate gameplay specific designs. Levels can have different degrees of complexity but almost always revolve around presenting players with options and guiding their experience through different design mechanics.Level Designers own the player experience from conception to completion within their level. This includes paper design, diagrams, scripting, art guidelines, mood and emotion, difficulty, variation, bug fixing, grey boxing, decision making, etc. Arctic 7 is creating a driven team of Level Designers who have intimate ownership over their areas of work and can challenge their skillset.

The Senior Level Designer at Arctic 7 handles larger, more complex and challenging tasks within the level design team. The Senior Level Designer assists the Lead Level Designer with ensuring the LD team stays on track and can help echo direction and needs. A Senior Level Designer can handle advanced topics and has a very strong understanding of Level Design theory, backed by years of experience.

Having this role, you will:

  • Own and drive parts of and an entire level design.
  • Assist in planning and decision making for the production of levels.
  • Do in depth research and due diligence for a game, audience, partners, genre, empathy, and market impact.
  • Understand game design rulesets and how to best utilize them in level designs.
  • Mentor dev team for level design insights and understanding of level design theory.
  • Prototype gameplay ideas.
  • Do light scripting (technical workload).
  • Conduct play sessions with other team members to gather feedback and test ideas.
  • Document and manage living documentation including 2D paper level designs.
  • Aid in planning development timeline for needs of level design and project.
  • Describe level designs backed by level design theories, challenges for development, and why a level design works.
  • Communicate with partners internally and externally to discuss level design needs.

We expect:

  • Minimum 3 years’ experience working in professional game development as a Level Designer.
  • Experience working on FPS level design.
  • Proficiency in level design documentation and ability to describe level design features clearly.
  • Ability to identify ways players can exploit features early in the level.
  • Ensuring designs work well with the rest of the design and scope.
  • Understanding player skill level and how to plan difficulty for mass appeal.
  • Ability to articulate why a feature is engaging, fun, and works with the overall game.
  • Ability to do some scripting (visual scripting, or light text scripting).
  • Being able to run playtests to investigate feature playability.
  • Collecting and knowing how to process player feedback.
  • Being able to describe level design theory to team members.
  • Being able to work with engineering/technical design efforts to make own level designs come to life.
  • Being able to deconstruct/reverse design existing games and their features and document findings.
  • Being able to create clear working instructions for QA and testing efforts for features.
  • Understanding and is engagement in current gaming trends.
  • Being an avid gamer.
  • English fluency to be able to handle communication quickly and accurately.

Nice to have, but not required:

  • Active involvement with the gaming industry (expos, blogs, tutorials, etc.).
  • Engagement in mods/custom content in their free time, actively pushing their horizons.
  • Ability to handle technical workloads.
  • Ability to do their own artwork at a rudimentary level.

Working mode (optional):

  • Remote: working from home, from any Europe location that is within 3 hours of the UTC +1 time zone.
  • Office: working primarily from Podgorica, Montenegro [company provides relocation support].
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